"Think of the movie Inception like a giant “dream roller coaster” where the characters keep going into dreams inside of other dreams — kind of like opening a toy box, then finding a smaller toy box inside, and then another, and another…"
Here’s what’s going on in each dream layer from the infographic:
(Thanks ChatGPT for cleaning this up and making it look Aesthetically pleasing, It has a WAYYYY BETTER knack for organization than I do)
1️⃣ The Airplane (Real World)
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This is where it all starts — everyone is sitting on a plane in real life.
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They fall asleep to go into the first dream.
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The goal: plant an idea in someone’s mind while they’re dreaming.
2️⃣ Yusuf’s Dream (First Layer)
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Imagine a city in the rain. That’s Yusuf’s dream.
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He’s driving a van while the others are doing their mission inside.
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Because time moves slower in dreams, one minute in the real world feels way longer here.
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If something bad happens in the dream, Yusuf drives faster to “wake” everyone up.
3️⃣ Arthur’s Dream (Second Layer)
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Now they go into a dream inside Yusuf’s dream.
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This one is inside a tall hotel. Arthur is in charge here.
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The team tries to convince the target (Fischer) of a made-up story to help plant the idea.
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Time here is even slower — so if the van in Yusuf’s dream moves, it affects gravity in Arthur’s dream (like floating in space!).
4️⃣ Eames’s Dream (Third Layer)
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A snowy fortress in the mountains.
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Eames is in charge and acts like a soldier to help fight bad guys in the dream.
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They’re trying to break into a vault to hide the “planted idea” in Fischer’s mind.
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Time is moving SUPER slow here compared to the real world.
5️⃣ Cobb’s Dream / Limbo (Deepest Level)
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If you go too deep or get stuck, you end up in “limbo” — like a giant empty world you can shape however you want.
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Time here lasts forever — people could grow old inside without realizing it.
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Cobb and Ariadne go here to save Fischer and get back up through the dream layers.
💡 The “Kicks”
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A “kick” is like shaking someone awake — but you have to do it in every dream layer at the right time to bring everyone back.
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Example: In the van dream, the van falls off a bridge (kick 1). In the hotel, Arthur makes an elevator drop (kick 2). In the snowy base, they blow up a building (kick 3). In limbo, it’s trickier — they have to choose to leave.
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